A mobile game designed to promote empathy for people living with the condition of poverty. Players interact with a character's virtual phone and make decisions for them while managing limited resources and competing priorities.
BROKE is mobile game that is the digitized version of our client, Dana Gold's, board game, "The Poverty Spiral". "The Poverty Spiral" is a simulation of the challenging decisions people living with the condition of poverty have to make when faced with few resources and many competing priorities (e.g. relationships, jobs, available cash. The original game is designed for 4-6 players and the goal is to reach and maintain Financial Stability before you run out of cards and choices. Each choice has a financial impact which makes the player experience the stress of how making the “right” decision isn’t always the best choice to get you out of poverty.
We aim to design a transformational game by keeping the same impact of "The Poverty Spiral", but making it more accessible in the digital form. The players are assigned a role and then given the virtual phone of their character. They will be put into different situations where they interact and converse with NPCs to make tough decisions that impact their financial and social stability. The players will feel the frustration of living in poverty but also have an engaging, educational experience.
I am the Internal Producer for the team which involves the responsibility of managing the team, leading the sprint plannings for the project, providing team updates to the faculty, and overall ensuring the project is going smoothly without any hurdles and within the timeline as expected. I am also one of the Programmer in the team. Technical details of the project and my contributions are provided below.
UI and Technical Details
BROKE is still a work-in-progress but we aim to have it published on iOS and Android devices by May 2019. Please check our blog, which is updated weekly, for more progress updates! Stay tuned as this page will also be updated as we near publication.